Hey guys i would just like to share some AWESOME news! I am currently in the process of writing a smallish novel on tanks. This will sort of incorporate world of tanks and many other great war stories.
That being said, i am not going to be writing a boring documentation etc. It will be thrilling and i will try and make it children-friendly. (No Swearing Etc).
That should be rolling out through this year!
If it goes well i am hoping to make an animation or stop motion.
If you have any ideas email me at officialdeltatankcompany@gmail.com
I am also looking for someone to make a logo for the blog.
An editor and an animator!
Cheers! I hope you all have a great Easter holidays!
Have fun and keep your tracks rolling
FastTrackedGaming SEA Server [A1TB]
War Gaming 4 The People!
Monday, 7 April 2014
Tuesday, 1 April 2014
Potato Tank
We would like to talk about the new tank "Potato".
Potato tanks main weapon is the #Selfie cannon. This will fire blinding shots and auto kill every tank in the game.
This tank has been selected to be tier 1 because we LOVE overpowered tanks in tier 1! Also it costs more than a tier 11 premium tank!
This tank has a rotating turret and the Armour cannot be penetrated because that is fair :)
This tank is very realistic
Very.
Cheers,
FastTrackedGaming [A1TB] SEA Server
Happy April Fools! :)
Potato tanks main weapon is the #Selfie cannon. This will fire blinding shots and auto kill every tank in the game.
This tank has been selected to be tier 1 because we LOVE overpowered tanks in tier 1! Also it costs more than a tier 11 premium tank!
This tank has a rotating turret and the Armour cannot be penetrated because that is fair :)
This tank is very realistic
Very.
Cheers,
FastTrackedGaming [A1TB] SEA Server
Happy April Fools! :)
Monday, 31 March 2014
Waffentrager-E100 German TD
he Tier X Player's Choice: Waffenträger Ausf E100
Today, we're going to have a look at the upcoming Waffenträger E-100 tier 10 vehicle. First and foremost, unlike the Jagdpanzer E-100, we do know this vehicle is completely unhistorical. There never was a Waffenträger project based on the E-100 hull, just as there was no GW Typ E vehicle. The heaviest self-propelled artillery vehicle projected (apart from the railway guns, the ultra heavy artillery such as Karl-Gerät and the navy coastal defense guns) was the Grille 17/21, implemented into the game under the name GW Tiger.
The basic idea behind a WT is a (preferably cheap and simple) hull, used for nothing else than to carry an anti-tank gun around. These things were meant to be massproduced cheaper Jagdpanzers, essentially just moving anti-tank guns, nothing else. As you can see, putting a HUGE gun (we are now talking about something bigger than the Jagdpanzer E-100 gun) on an E-100 chassis just makes no sense whatsoever.
In other words: we will be getting an E-100 hull, with a big gun, but (apart from the hull itself) very thin armor. For armor model, think about the Valentine AT we have in game: it has a tough hull, but the gun part (specifically the gun shield) is thin as paper and with the crew models hidden "behind" the gun shield, we can expect crew deaths often. Something like that. The vehicle will no doubt have:
- very limited mobility
- thin turret/casemate armor
- a big gun
- very limited mobility
- thin turret/casemate armor
- a big gun
Pros and Cons
Pros:
- Great firepower thanks to fast autoloader
- Decent mobility
- Durable chassis
- Insane average damage of the whole clip (3360 damage on the 12.8 PaK)
- Quick reload between the shells in the Clip
- Insanely fast aimtime for the 12.8 cm PaK (1.5s)
- Most accurate gun ingame
- Best view range along with the M48 (420m)
- Prem ammo is APCR (on the 12.8 PaK) and will penetrate almost every tank's turret (since 352mm penetration)
- 100-octane Gasoline can be used, since everyone will shoot your turret so you won't burn anytime
Cons:
- Big target
- Very vulnerabe to HE shots on the turret, since the turret armor is just 20mm
- Crew is likely to be injured by HE shells
- Gun is very vulnerable and will get damaged in almost every battle - Armorer skill is recommended
- Priority target, due to high firepower
- Very long clip reload time
- Hull isn't as armored a JagdPanzer E100
- No side skirts
Crew skill (Recommend)
Commander: 6th sense, camouflage, repair
Gunner: camouflage, repair, armorer
Driver: camouflage, repair, smooth ride
Radio Operator: camouflage, repair, situational awareness
Loader: camouflage, repair, safe stowage
Loader: camouflage, repair, adrenaline rush
Gunner: camouflage, repair, armorer
Driver: camouflage, repair, smooth ride
Radio Operator: camouflage, repair, situational awareness
Loader: camouflage, repair, safe stowage
Loader: camouflage, repair, adrenaline rush
Equipment & Consumables (Recommend)
<>······

Conclusion
The Waffenträger E-100 will have either a rapid-fire (relatively) long 150mm (I doubt the autoloader will be implemented, but theoretically it might appear), or some sort of 210mm howitzer/mortar with properties comparable to the current artillery vehicles. I sincerely hope for the first option, as vehicles under 2 RPM are not exactly fun to play.
Either way, I fear this vehicle will end up as a massive fail. Heavy hull and thin superstructure, I don't see that working. But maybe I am wrong. I sincerely hope I am.
Either way, I fear this vehicle will end up as a massive fail. Heavy hull and thin superstructure, I don't see that working. But maybe I am wrong. I sincerely hope I am.
Friday, 21 March 2014
THE GERMAN SHARPSHOOTER- E50M
THE GERMAN SHARPSHOOTER- E50M
The E-50 Ausf. M is a German tier 10 medium tank.
The German Army demanded that the E-series tanks had transmissions positioned in the rear portion of the hull. However, the E-50 and E-75 tanks used the Tiger II engine-transmission compartment, which made rear placement of the transmission impossible. The E-50 Ausf. M tank was a redesign of the E-50 project with a rear placement of the transmission.
The E-50 Ausf. M marks the end of the German medium tank line.
History
The Entwicklung series, more commonly known as the E- series, was a late-World War II attempt by Germany to produce a standardized series of tank designs. There were to be standard designs in six different weight classes, from which several specialized variants were to be developed. This was necessitated by the extremely complex tank designs that had resulted in poor production rates and mechanical unreliability.
The E-series designs were simpler, cheaper to produce and more efficient than their predecessors; however, their design involved only modest improvements in armor and firepower over the designs they were intended to replace, such as the Hetzer, Panther G or Tiger II, and as such represent the eclipse of German armored vehicle design by such tanks as the American M46 Patton, the British Centurion Mk 5/2 and Soviet T-54 tanks, which would have been the Entwicklung Series' contemporaries and likely opponents.
The E-50 Standard panzer was intended as a standard medium tank, replacing the Panther and Tiger I and the conversions based on these tanks. The E-50 hull was to be longer than the Panther; in fact it was practically identical to the King Tiger in overall dimensions except for the glacis plate layout. Compared to these earlier designs however, the amount of drilling and machining involved in producing these standard panzers was reduced drastically, which would have made them quicker, easier and cheaper to produce, as would the proposed conical spring system replacing their predecessors' complex and costly dual torsion bar system. The Ausf. M version of the tank was a redesign of the E-50 project with a rear placement of the transmission. Other significant improvement from the base E-50 version is the thickness of the turret front armor, that has been raised to 185 mm. As indicated by its name, the weight of the E-50 would fall between 50 and 75 tones. Its maximum speed was planned as 60 km/h. Only blueprints were made; no production models were produced.
Pros and Cons
Pros:
- Is outfitted with one of the most accurate guns in the game
- Decent on-the-move accuracy and high penetration value allows for the effective use of auto aim when trying to shoot-n-scoot
- VERY high APCR muzzle velocity allows for less leading of distant moving targets
- Good power to weight ratio
- High top speed
- Improved hull traverse rate compared to the standard E-50
- Frontal hull armor reaches 300mm(Upper Glacis) with slope , capable of reliably bouncing tier 10 guns
- Lower height than the standard E-50
- Rear mounted transmission
- Good HP pool for a medium
- Solid 62 ton mass and 60km/h top speed makes ramming very effective
Cons:
- Poor camouflage value due to height and size
- Poor gun depression
- Not a very good brawler despite the powerful engine due to relatively (compared to peers) poor maneuverability and slow turret traverse
- Reload can feel sluggish at times
- Relatively poor terrain resistance reduces acceleration
Tips:
- Keep your turret pointed to the enemy straight on at all times, this way your turret sides will auto-bounce – so even the weakest part of your turret, the flat front, is still quite strong at 200mm or so effective protection – and your gun mantle will handle any shots aimed at the direct center.
- At the same, you should angle your hull roughly 15 degrees to either side against AP/APCR firing tanks, this increases your effective frontal hull armour by roughly 10mm on both the top and bottom, angling too much makes it difficult to pull back to shoot the enemy without traversing which ruins the sidescrape, and angling any higher brings your side past 70 degrees, where it’ll stop auto-bouncing AP/APCR.
- Don’t look to ram the enemy, unless the trade-off is a good one, because most of time, you’re immobilizing yourself next to an enemy tank and getting spotted for all the enemy team to see. Speaking for myself, there are very few times when I’ll ever consider doing it, some of them being – when I’m about to die and still want to deal a bit more damage, or when there’s only a few enemy tanks left, and none of them can support each other
- It’s also very tempting to play this tank as a pure sniper, especially when you’ve got gold rounds loaded up, but keep in mind you still have near-E75 levels of armour and an RoF and gun handling advantage over the other T9 heavy tanks, so don’t be afraid to play like an E75 and sidescrape-abuse the enemy – especially if they’re similarly tiered or lower.
Crew skill (Recommend)
- Commander: Sixth Sense, BiA, Recon
- Gunner: Designated Target, BiA, Repairs
- Driver: Preventative Maintenance, BiA, Repairs
- Loader: Safe Stowage, BiA, Adrenalin Rush
- Radio Operator: Situational Awareness, BiA, Repairs
Equipment & Consumables (Recommend)
- Gun Rammer
- Coated Optics
- Improved Ventilation
Sunday, 16 March 2014
German G.W Panther Artillery
REVIEW: GW PANTHER- THE GERMAN DRACULAR
Historical Info
In 1942, German designers started the development of a new series which would utilize chassis and components of various tanks and use them as mountings for various heavy weapons. Designs of the Grille Series incorporated many new technical modifications in order to mount heavy weapons. Some vehicles of the Grille Series were designed to be weapon carriers - Waffenträger. Some of those vehicles reached prototype stage, but none of them entered production that was planned for mid 1945. The Grille 12/15 was to be based on a Panther chassis. Originally, the Grille 10 was built based on the order for heavy anti-tank vehicles to be armed with the 88mm Flak L/56 gun and be used against fortifications of the Maginot Line. In June of 1940, a change of technical specifications occurred: the vehicle build by Krupp was modified to be a self-propelled anti-aircraft gun. It was based on the Pz Sf IVc chassis. The original anti-tank vehicle, designated as 8.8cm K(PzSfl) auf Sonderfahrgestell, was to be armed with the 88mm Pak 43 gun, but only a wooden model was made. In late 1942, three prototypes were made: the Versuchsflakwagen für 8.8cm Flak 37. In 1944, they were re-armed with the 88mm Flak 41 guns and designated the Versuchsflakwagen für 8.8cm Flak 41. A single example was re-armed again with the 88mm Flak 37 and sent for tests to Italy, where it served with Heeres Flakartillerie Abteilung (Sf.) 304, and was assigned to the 26th Panzer Division.

The G.W. Panther is a German tier 7 self-propelled gun.
Developed by the Krupp company in 1943 and 1944. A scale model of the SPG was built, but no full-size prototypes were ever produced.
The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun.
Pros:
- Insane accuracy
- Quick reload
- Decent acceleration and top speed
- Wide firing arc, one of the highest of any non-turreted SPGs in the game
- Has maybe the best self-defense capabilities out of all tier 7 SPGs

Cons:
- Not the best camouflage value
- Now slow hull traverse speed, along with the Hummel in 8.6.
- Average damage compare with others tier 7 SPGs
Tactics
The SPGS are played in a particular way compared to other tanks, here are some basic rules.
Find a safe location, usually the corners of the map behind a rock or a bush, it is crucial not be detected by opponent scouts who can possibly reach the area of your base
Use the T button to indicate to your team mates the enemy that you are aiming so that they won’t enter in the explosion area and maybe maintain line of sight with the target to give you a hand.
If the target is stationary, target it back slightly, due to the trajectory of the shells you have a greater chance of hitting it in this way that with a perfect centered aim.
If it is moving aim a bit forward based on its speed, is not easy and requires time and practice.
You can take advantage of the splash damage produced by your shots to hit a target hidden behind a rock or an house
Some priorities of engagement:
-enemies approaching to your location, it is essential to keep you alive to help your team.
-enemies with few hp
-Spg, destroyer, heavy and then the rest
-targets that do not move
Find a safe location, usually the corners of the map behind a rock or a bush, it is crucial not be detected by opponent scouts who can possibly reach the area of your base
Use the T button to indicate to your team mates the enemy that you are aiming so that they won’t enter in the explosion area and maybe maintain line of sight with the target to give you a hand.
If the target is stationary, target it back slightly, due to the trajectory of the shells you have a greater chance of hitting it in this way that with a perfect centered aim.
If it is moving aim a bit forward based on its speed, is not easy and requires time and practice.
You can take advantage of the splash damage produced by your shots to hit a target hidden behind a rock or an house
Some priorities of engagement:
-enemies approaching to your location, it is essential to keep you alive to help your team.
-enemies with few hp
-Spg, destroyer, heavy and then the rest
-targets that do not move

Equipment (Recommend)
-Camouflage Net: increases camouflage by 25% when the tank isn’t moving for 3 seconds
-Artillery Shell Rammer: -10% reload time of weapons
-Enhanced Gun Laying Drive: -9% time required to stabilize the aim
Retrieved from: http://wiki.worldoft...om/G.W._Panther
Friday, 7 March 2014
Angel2411's First Review. German Premium tank T-25
Welcome Angle2411 from the Asia server forums!
They will be posting weekly.
Here is there first post:
They will be posting weekly.
Here is there first post:
REVIEW: THE NAZI TIER V PREMIUM MED- T-25

History
At the end of 1941 when the MAN and Daimler - Benz are competing to get the manufacturing-contract of the new 30 tons medium prototype tank nickname VK30 to fight against the last two tanks of the USSR , which was to T-34 and KV-1 .
Not follow the old views of Germany industry, Skoda has a secret design of the tank (if produced) to be the best at that time. A medium tank with 20 tons of 50mm thick armor inclined 60 degrees, the vehicle using the 75A18L55 gun with rate of fire up to 15 rounds per min (it’s the one of a kind RoF in that time, Skoda model guns were later designed for E10 can reach up to 40 shots per minute according to Professor Hilary Doyle) due to the blank-ammunition system which was later reproduced in French tank.
The engine of the tank is also designed by Skoda, generating 450 horsepower designed to be placed horizontally to save space.
The design of Skoda cannot compare with the MAN Panther tank but compared to the same “weight class" at the time in the world, it absolutely has no rival and if mass produced, it is a very promising replacement for PzIII and PzIV began obsolete.
Not follow the old views of Germany industry, Skoda has a secret design of the tank (if produced) to be the best at that time. A medium tank with 20 tons of 50mm thick armor inclined 60 degrees, the vehicle using the 75A18L55 gun with rate of fire up to 15 rounds per min (it’s the one of a kind RoF in that time, Skoda model guns were later designed for E10 can reach up to 40 shots per minute according to Professor Hilary Doyle) due to the blank-ammunition system which was later reproduced in French tank.
The engine of the tank is also designed by Skoda, generating 450 horsepower designed to be placed horizontally to save space.
The design of Skoda cannot compare with the MAN Panther tank but compared to the same “weight class" at the time in the world, it absolutely has no rival and if mass produced, it is a very promising replacement for PzIII and PzIV began obsolete.

Pros and Cons
Pros:
- Good damage and penetration
- High HP
- Good forward and reverse speed
- Good gun depression
- Best money maker among the Nazi tier V (of course!)
- Can scout in a pinch (although not advised)
Cons:
- Long aim time
- Rather low view range - can be remedied through tactical use of Binoculars.
- Has difficulties reaching top speed
- Vulnerable to ammo rack damage
- Poor armor
- Slow turret and hull traverse

Compare with other tier V pre med
Firepower: 10 points, equal to M4A2 and Matilda at 110 HP damage
Penetration: 10 points, 118mm, the best in tier V pre med
Blood: 10 points, 610 HP seems a bit excessive in tier 5
Speed: 10 points, 60 km/h this is highest in comparison
Mobility: 4 points, less than Matilda in stand-rotating, but the reverse speed and acceleration is quite good (0 to 20km/h almost immediately)
Aim time: 3 points, not fast nor low
Accuracy: 10 points out with Matilda and MBP
Penetration: 10 points, 118mm, the best in tier V pre med
Blood: 10 points, 610 HP seems a bit excessive in tier 5
Speed: 10 points, 60 km/h this is highest in comparison
Mobility: 4 points, less than Matilda in stand-rotating, but the reverse speed and acceleration is quite good (0 to 20km/h almost immediately)
Aim time: 3 points, not fast nor low
Accuracy: 10 points out with Matilda and MBP
Play-style (Recommend)
This awesome med can scout, snip, dog fight… You should be a sniper, cover your mates and scout-hunter. Flanker also is a good choice. Hull down every time and always be with your allies. Solo only when you sure you can get the enemy.
Equipment (Recommend)
- Medium gun rammer
- Improved ventilation
- Enhanced gun laying drive
Crew skill
Premium tank is used for training crew; you should let them learn the skill that necessary for primary tank.



Saturday, 1 March 2014
U.S.S.R KV-1S Heavy Tank Review
Hey guys, to start off i am sorry about the lack of posts lately and i will be starting to do a few reviews now of various tanks and hopefully world of warplanes planes etc. I am also still hiring for writers.
The big thing you may ask is "Is it like the KV-1 But in Tier 6 Armour Wise". Well a short and simple answer is no. If you look it actually has LESS armour. (On paper) than the KV-1. That aside it has excellent angling and it is quite bouncy overall. That being said, do not rely on your armour as it either bounces or goes straight through (It hurts).
Now the next thing you know about the KV-1S is it has a beast gun. Indeed it does but it takes a REALLY long time to get there unless you free XP it all. The other guns are mainly just pew pew guns that fire with a pretty damn good rate of fire (Doing about 100-120 damage per shot). There is a derp gun in the mix...but its horrible. Trust me once you get that gun, it is definitely worth the pain you went through to get there.
Tune in for part 2!
Have fun and keep your tracks rolling
FastTrackedGaming [A1TB] SEA Server
The big thing you may ask is "Is it like the KV-1 But in Tier 6 Armour Wise". Well a short and simple answer is no. If you look it actually has LESS armour. (On paper) than the KV-1. That aside it has excellent angling and it is quite bouncy overall. That being said, do not rely on your armour as it either bounces or goes straight through (It hurts).
Now the next thing you know about the KV-1S is it has a beast gun. Indeed it does but it takes a REALLY long time to get there unless you free XP it all. The other guns are mainly just pew pew guns that fire with a pretty damn good rate of fire (Doing about 100-120 damage per shot). There is a derp gun in the mix...but its horrible. Trust me once you get that gun, it is definitely worth the pain you went through to get there.
Tune in for part 2!
Have fun and keep your tracks rolling
FastTrackedGaming [A1TB] SEA Server
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